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Game Development

Repo

Concepts

Fighting game (either top-down, semi-3D like league)

  • Unique character customization
    • each player gets a limited number of skill points
    • these skill points can be put into physical alterations to the character model. (longer arm, (maybe one arm longer one arm short), longer legs.)
    • can include weapons as well
    • the point is the game is supposed to be unserious, but still have engaging fighting mechanics. a perfect mix of whacky and serious (mechanically intense)
    • the end character model should look whacky/funny but be perfectly attuned to your playstyle.

Platform Fighter

Cute Idler Party Game

Pixel art Almost like a tabletop sim, but you can interact with puzzles and games like chess as your own character.

References

  1. Working on my own RTS in Godot. How does it look so far?
  2. miniboss idea